Image Credit: ImagraphⒸKai Fukubayashi. Goki Muramoto, The University of Tokyo

While the SIGGRAPH 2022 live conference week may be over, the virtual learning is just getting started!

SIGGRAPH 2022, the 49th annual conference and exhibition on computer graphics and interactive techniques, welcomed 11,700 attendees, 90-plus exhibitors from 16 countries, remarkable featured speakers, and a variety of panels, programs, and hands-on experiences to Vancouver, Canada for the live conference week. They also welcomed computer graphic innovators and creators in their virtual conference platform to host an online forum for its global community.

Missed out on one of the top conferences in the industry? It’s not too late! Registration is still open to gain access to hours upon hours of on-demand content and conference recordings from the live conference week in Vancouver, including the latest research, storytelling masterpieces, behind the scenes looks at film’s VFX techniques, exclusive interviews with project creators in their Daily Conference Stream, and much more!

Register Now

The virtual conference platform is open now through 31 October giving you plenty of time to immerse yourself in the future of computer graphics and interactive techniques.

“Every year we gather our global community to showcase how computer graphics and interactive techniques shape the future. SIGGRAPH participants were incredibly joyful and excited to reunite and see the latest developments in our field. Being face-to-face at these SIGGRAPH conferences is an annual recharge. It’s an opportunity to come together to learn, share our passions, and enrich our skills. I’m honored to be a part of this celebration as we continue to encourage the development and innovation in the arts and sciences that impact the world around us. And I’m looking forward to seeing how our work continues to evolve headfirst into the future.”

– Munkhtsetseg Nandigjav, SIGGRAPH 2022 Conference Chair.

SIGGRAPH 2022 also celebrated this year’s contributors by honoring some “Best of” from various conference programs, including:

Art Gallery

Best in Show

“Ray” – Weidi Zhang, Media Arts and Technology Program (MAT), University of California, Santa Barbara (UCSB)

Art Papers

Best Art Paper

“Traditional African Dances Preservation Using Deep Learning Techniques” – Adebunmi Odefunso, Purdue University/Memorial Sloan Kettering Cancer Center; Esteban Garcia Bravo, Purdue University; and Yingjie Chen, Purdue University

Electronic Theater

Best in Show

“The Seine’s Tears” – Yanis Belaid, Pôle 3D (France)

Jury’s Choice

The End of War” – Lei Chen, Tsinghua University (China)

Best Student Project

“Yallah!” – Nayla Nassar, Rubika (France)

Audience Choice*

“Alternate Mesozoic” – Lucie Laudrin, ESMA (France)

Emerging Technologies

Best in Show

“HDR VR” – Nathan Matsuda, Yang Zhao, Alex Chapiro, Clinton Smith, and Douglas Lanman, Reality Labs Research, Meta

Immersive Pavilion

Top Selection

“Journal of My Journey: Seamless Interaction in Virtuality and Reality With Digital Fabrication and Sensory Feedback” – Miguel Ying Jie Then, Ching Lui, Yvone Tsai Chen, Zin Yin Lim, Ping Hsuan Han, National Taipei University of Technology

Real-Time Live!

Best in Show

“A Showcase of Decima Engine in Horizon Forbidden West” – Hugh Malan, Maarten van der Gaag, Guerrilla

Audience Choice

“AI and Physics Assisted Character Pose Authoring” – Florent Bocquelet, Boris Oreshkin, Dominic Laflamme, Felix Harvey, Louis-Simon Ménard, Jeremy Cowles, and Bay Raitt, Unity Technologies

Technical Papers

Best Paper Awards

“Instant Neural Graphics Primitives With a Multiresolution Hash Encoding” – Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller, NVIDIA

“DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds” – Sebastian Starke, University of Edinburgh/Electronic Arts; Ian Mason, University of Edinburgh; and Taku Komura, University of Hong Kong

“Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis” – Nicholas Sharp, University of Toronto; Alec Jacobson, University of Toronto/Adobe

“Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency”– Budmonde Duinkharjav, New York University; Praneeth Chakravarthula, Princeton University/UNC Chapel Hill; Rachel Brown, NVIDIA Research; Anjul Patney, NVIDIA Research; and Qi Sun, New York University

“CLIPasso: Semantically Aware Object Sketching” – Yael Vinker, Tel Aviv University/École Polytechnique Fédérale de Lausanne; Ehsan Pajouheshgar, École Polytechnique Fédérale de Lausanne; Jessica Y. Bo, École Polytechnique Fédérale de Lausanne/ETH; Roman Christian Bachmann, École Polytechnique Fédérale de Lausanne; Amit Bermano, Tel Aviv University; Daniel Cohen-Or, Tel Aviv University; Amir Zamir, EPFL; and Ariel Shamir, Reichman University

VR Theater

Best in Show

“On the Morning You Wake (to the End of the World)” – Steve Jamison, Mike Brett, Archer’s Mark and Astrea; Pierre Zandrowicz, Atlas V and Astrea; and Arnaud Colinart, Atlas V

*Vote tallied on-site via survey poll.

Best in Show awards determined by a six-member jury; Audience Choice awards determined by the live audience.